The Haus

What is the Haus?

The Haus is a feature where users can lend their Sneaker or Energy to their friends and family members. For every 10 Energy used, users gain the ability to generate a new Activation Code to lend their Sneakers. Alternatively, user can share 60 or 600 Energy to their friends and family to trial STEPN GO. Users can manage the following within the Haus:

  1. The Invite, Energy Share & Activation Code System

  2. The Guest Management System

  3. The Gift Bag Management System

  4. Haus Tier & Crest System

  5. Total Mint Quota Display

Who is the Host and how to become one?

The Host is the owner of a Haus. Users must complete the Haus Quests located at the top right corner of the Home Page to become eligible to set up their own Haus. Once a user establishes their Haus, they can start lending Sneakers and Energy to their Guests.

Guest Management System

You can invite up to 5 Guests. By doing so, you are LENDING your Sneakers and Energy to them, and you can see their status in your Haus:

  1. Press the "+" next to the Activation Code.

  2. Select the "Invite a Guest" option.

  3. Choose a Sneaker to lend to your Guest.

  4. Determine the amount of daily Energy allocated to your Guest (between 2 and 4 Energy).

  5. Decide on the earnings split percentage (between 0% and 100%).

  6. Set the duration (between 2 and 4 weeks).

Sneaker rule

Guests can ONLY receive Common Sneakers. Buddies can receive ANY Sneaker Quality.

Energy sharing rule

Daily Energy allocated to the Guest comes from the Host's own Energy Pool and will NOT be deducted from their Daily Energy Cap. A Host can share Energy up to the Host's Daily Energy cap to the Guest. Each Energy not spent by the Guests will be refunded to the Host afterward.

Earning collection rule

The Host MUST consume a minimum of 2 Energy daily in order to collect earnings from the Haus. Otherwise, the earnings will be sent to the Schadenfreude Pool.

Earning Cap rule

Earnings from the Guests DO NOT count towards the Host's Daily Earning Cap.

Duration rule

Host ares allowed to terminate the bonding if the Guest is non-performing.

Capacity rule

Each Haus can accommodate up to five Guests.

NOTE: By lending your Sneakers to your Guest, you CAN retrieve the Sneaker at the end of the duration.

NOTE: Users can only lend Common quality Sneaker.

Gift Bag Management System

By putting 60 or 600 Energy into a Gift Bag (QR code), you can gift 6 Energy to 10 or 100 Gift Bag recipients that lasts 14 days. Upon scanning the QR code, the Gift Bag recipients will receive a Trial Sneaker to use the 6 Energy. Upon spending the Energy, the Gift Bag recipient will earn locked GGT, there are several scenarios:

  1. The Gift Bag recipients buy one Sneaker from the Marketplace before QR code expires, the locked GGT or the balance of the 6 Energy will be unlocked; the Gift Bag sharer will receive 6% of the first Sneaker purchase and 2% of all future Marketplace trading of the Gift Bag recipients in GMT. The 6 Energy will NOT be returned.

  2. The Gift Bag recipients receive a Sneaker from someone else before QR code expires, the Gift Bag sharer will receive 6% of the first Sneaker purchase when it happens and 2% of all future Marketplace trading in GMT. The 6 Energy will be returned.

  3. The Gift Bag recipients do not buy one Sneaker from the Marketplace before QR code expires, the locked GGT will be erased, and the 6 Energy will be returned.

Once the QR code expires, the Gift Bag recipients account will be in inactive status. In case the account is reactivated, the Gift Bag sharer will always receive 2% from the Gift Bag recipients' Marketplace trading.

NOTE: Transfer Sneaker costs 6 Energy. There is no cool down for all transferred Sneaker.

Haus Crest & Quality System

Haus Crest

Depending on the Quality of the user's Haus, different styles of Crests can be selected. The higher the Haus Quality, the more options available. Users also have the option to customise their Crest.

Haus Tier

As Host and Gift Bag recipients of the Haus spend in the Marketplace, the Host can level up their Haus to the next tier. With a higher tiered Haus, a more prestigious Haus Crest is displayed, which each member of the Haus can wear, and more perks will be unlocked:

  • Tier 1: Haus

  • Tier 2: Manor

  • Tier 3: Fortress

  • Tier 4: Castle

  • Tier 5: Palace

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