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  • Overview
    • New Mechanics Summary
    • Roadmap
  • Game Module
    • Sneaker Attributes
    • Sneaker Types
    • Sneaker Level
    • Sneaker Quality
    • Sneaker Minting
    • Mystery Box & Raw Stone
    • Gem & Socket
    • GGT Earning
    • Energy & Energy Cap
    • Account & Achievement
  • Fitness Module
    • Fitness Level
    • Fitness Quests
  • Social Module
    • The Haus
    • 3D Avatar & Outfit
    • Schadenfreude Pool & PvP
    • Social & Interactive Map
    • Events
  • Infrastructure Module
    • SMAC Cheating Detection
    • Marketplace & DEX
    • Wallet
    • FSL ID & The MoonBase
    • Infrastructural Upgrade
  • Others
    • Prize Draw
    • Tokenomic
    • Merch Shop
    • Security & Privacy
    • Change Log
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  • Account Level
  • Achievement & Badge System
  1. Game Module

Account & Achievement

Account Level

Energy consumption & other in-app interactions will give user Experience. Once the user accumulates enough Experience, they will gain higher Account Level. Accounts with Higher Level might be entitled for special events, airdrops and giveaways.

Achievement & Badge System

Each Achievement has 5 tiers of Quality. The higher the Quality, the more challenging it is to complete. Users can earn Badges by completing Achievements in the Achievement tab or by participating in in-app events. Certain Achievement Badges are tradable in the marketplace.

NOTE: The STEPN GO's Achievement and Badge System will mirror the STEPN's Achievement and Badge System, so that for future Achievement and Badge gated event, both STEPN and STEPN GO users will have equal access.

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Last updated 11 months ago