Energy & Energy Cap
How to obtain Energy?
Users start with zero Energy, and Energy doesn't automatically renew. However, they can acquire Energy by burning Sneakers. The amount of Energy obtained depends on the Quality of the burned Sneakers.
Burn 1 Common Sneaker: 90 Energy
Burn 1 Uncommon Sneaker: 450 Energy
Burn 1 Rare Sneaker: 2,250 Energy
Burn 1 Epic Sneaker: 11,250 Energy
Burn 1 Legendary Sneaker: 56,250 Energy
Energy does NOT expire and can't be traded. It's only deducted when the user consumes it.
NOTE: Information in the list above may be subject to change during the testing phase with short notice.
What is the Daily Energy Cap?
Users start with zero Daily Energy Cap. The Daily Energy Cap restricts the amount of Energy a user can use in a single day. Users cannot consume Energy beyond this cap until it resets. The Daily Energy Cap will reset 50% every 12 hours.
NOTE: When a Guest consumes Energy from the Host in the Haus, it is NOT deducted from the Host's Daily Energy Cap.
How to increase the Daily Energy Cap?
As a user burns Sneakers to acquire Energy, the System accumulates the users' Total Energy acquired. As the Total Energy acquired reaches a certain threshold, the Daily Energy Cap increases to the next level. The maximum Energy Cap is 30/30.
Total Energy Acquired
Energy Cap increase
90
0 -> 2
270
2 -> 3
450
3 -> 4
720
4 -> 5
990
5 -> 6
1,260
6 -> 7
1,620
7 -> 8
1,980
8 -> 9
2,340
9 -> 10
2,790
10 -> 11
3,240
11 -> 12
3,690
12 -> 13
4,230
13 -> 14
4,770
14 -> 15
5,310
15 -> 16
5,940
16 -> 17
6,660
17 -> 18
7,470
18 -> 19
8,370
19 -> 20
9,450
20 -> 21
10,710
21 -> 22
12,150
22 -> 23
13,770
23 -> 24
15,570
24 -> 25
19,170
25 -> 26
24,570
26 -> 27
31,770
27 -> 28
40,770
28 -> 29
58,770
29 -> 30
NOTE: Information in the table above may be subject to change during the testing phase with short notice.
Overheat
If a Sneaker is used to exceed the user's Daily Energy Cap, the Sneaker will enter into the Overheat status and stop working.
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