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  • Overview
    • New Mechanics Summary
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  • Game Module
    • Sneaker Attributes
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    • Sneaker Quality
    • Sneaker Minting
    • Mystery Box & Raw Stone
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    • GGT Earning
    • Energy & Energy Cap
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    • Fitness Level
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    • The Haus
    • 3D Avatar & Outfit
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  • Infrastructure Module
    • SMAC Cheating Detection
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On this page
  • How to obtain Energy?
  • What is the Daily Energy Cap?
  • How to increase the Daily Energy Cap?
  • Overheat
  1. Game Module

Energy & Energy Cap

How to obtain Energy?

Users start with zero Energy, and Energy doesn't automatically renew. However, they can acquire Energy by burning Sneakers. The amount of Energy obtained depends on the Quality of the burned Sneakers.

  1. Burn 1 Common Sneaker: 90 Energy

  2. Burn 1 Uncommon Sneaker: 270 Energy

  3. Burn 1 Rare Sneaker: 720 Energy

  4. Burn 1 Epic Sneaker: 1,800 Energy

  5. Burn 1 Legendary Sneaker: 4,500 Energy

Energy does NOT expire and can't be traded. It's only deducted when the user consumes it.

NOTE: Information in the list above may be subject to change during the testing phase with short notice.

What is the Daily Energy Cap?

Users start with zero Daily Energy Cap. The Daily Energy Cap restricts the amount of Energy a user can use in a single day. Users cannot consume Energy beyond this cap until it resets. The Daily Energy Cap will reset 50% every 12 hours.

NOTE: When a Guest consumes Energy from the Host in the Haus, it is NOT deducted from the Host's Daily Energy Cap.

How to increase the Daily Energy Cap?

As a user burns Sneakers to acquire Energy, the System accumulates the users' Total Energy acquired. As the Total Energy acquired reaches a certain threshold, the Daily Energy Cap increases to the next level. The maximum Energy Cap is 30/30.

Total Energy Acquired

Energy Cap increase

90

0 -> 2

270

2 -> 3

450

3 -> 4

720

4 -> 5

990

5 -> 6

1,260

6 -> 7

1,620

7 -> 8

1,980

8 -> 9

2,340

9 -> 10

2,790

10 -> 11

3,240

11 -> 12

3,690

12 -> 13

4,230

13 -> 14

4,770

14 -> 15

5,310

15 -> 16

5,940

16 -> 17

6,660

17 -> 18

7,470

18 -> 19

8,370

19 -> 20

9,450

20 -> 21

10,710

21 -> 22

12,150

22 -> 23

13,770

23 -> 24

15,570

24 -> 25

19,170

25 -> 26

24,570

26 -> 27

31,770

27 -> 28

40,770

28 -> 29

58,770

29 -> 30

NOTE: Information in the table above may be subject to change during the testing phase with short notice.

Overheat

If a Sneaker is used to exceed the user's Daily Energy Cap, the Sneaker will enter into the Overheat status and stop working.

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Last updated 10 days ago