Sneaker Minting
What is Minting?
Minting allows users to create a new Sneaker by using two existing Sneakers. The requirements for minting are as follows:
One sneaker must be designated as the Left Foot and the other as the Right Foot, based on their position on the Minting Page.
Both Sneakers must be at least Level 10 or above.
GGT cost.
A dynamic Mint Quota is required. Mint Quota comes from Energy consumption (by the combination of the user and the user's Guest Energy consumption).
Minting includes a 48-hour cooldown period, and each Sneaker can perform a maximum of 7 Mints in total. The cost in GGT increases with each subsequent Mint, and similarly, the likelihood of dropping an extra Shoe box also increases. Users can find the newly minted Shoe box in their inventory and open it immediately.
The minting costs for each Sneaker are calculated based on their Quality and are combined for the total minting cost. The cost for the first two Mints is consistent.
NOTE: Currently GMT is NOT required for Sneaker minting, it might be in the future.
NOTE: Genesis Sneakers are exempt from the Left foot and Right foot rule.
What is a Shoe box?
A Shoe box is what users receive from the minting process instead of a Sneaker directly. Upon opening the Shoe box, users will then receive a Sneaker.
Double Mint
There is a chance to get an extra Shoe box during Minting. More Minting on a Sneaker increases the chance of double Minting.
The Shoe box Quality
The outcome of the Shoe box minting varies based on the Quality of the "Parent" Sneakers involved in the minting process. Here are the results based on different Quality "Parent" Sneakers:
Sneaker Quality
Common Shoe box %
Uncommon Shoe box %
Rare Shoe box %
Epic Shoe box %
Legendary Shoe box %
Common x Common
100
0
0
0
0
Common x Uncommon
50
49
1
0
0
Common x Rare
50
0
49
1
0
Common x Epic
50
0
0
49
1
Common x Legendary
50
0
0
0
50
Uncommon x Uncommon
0
98
2
0
0
Uncommon x Rare
0
49
50
1
0
Uncommon x Epic
0
49
1
49
1
Uncommon x Legendary
0
49
1
0
50
Rare x Rare
0
0
98
2
0
Rare x Epic
0
0
49
50
1
Rare x Legendary
0
0
49
1
50
Epic x Epic
0
0
0
98
2
Epic x Legendary
0
0
0
49
51
Legendary x Legendary
0
0
0
0
100
NOTE: Higher Sneaker Qualities will be released incrementally; therefore, users cannot obtain a higher Quality Sneaker from minting until such Quality has been officially released.
NOTE: Information in the table above may be subject to change during the testing phase with short notice.
Shoe Box Opening
The Quality, Type, and Socket type of the new Sneaker obtained from the Shoe box are determined by the characteristics of the "Parent" Sneakers, as outlined below:
Shoe Box Quality
Common Sneaker %
Uncommon Sneaker %
Rare Sneaker %
Epic Sneaker %
Legendary Sneaker %
Common
97
3
0
0
0
Uncommon
25
73
2
0
0
Rare
0
27
71
2
0
Epic
0
0
30
68
2
Legendary
0
0
0
35
65
NOTE: Information in the table above may be subject to change during the testing phase with short notice.
Sneaker type
Types
Walker %
Jogger %
Runner %
Trainer %
Walker x Walker
85
6
6
3
Walker x Jogger
45
45
7
3
Walker x Runner
45
7
45
3
Walker x Trainer
80
6
6
8
Jogger x Jogger
6
85
6
3
Jogger x Runner
7
45
45
3
Jogger x Trainer
6
80
6
8
Runner x Runner
6
6
85
3
Runner x Trainer
6
6
80
8
Trainer x Trainer
25
25
25
25
NOTE: Information in the table above may be subject to change during the testing phase with short notice.
The Socket type of the new Sneaker is determined by the Socket types of the two "Parent" Sneakers.
Parents
Efficiency %
Luck %
Charm %
Karma %
Efficiency x Efficiency
70
10
10
10
Efficiency x Luck
40
40
10
10
Efficiency x Charm
40
10
40
10
Efficiency x Karma
40
10
10
40
Luck x Luck
10
70
10
10
Luck x Charm
10
40
40
10
Luck x Karma
10
40
10
40
Charm x Charm
10
10
70
10
Charm x Karma
10
10
40
40
Karma x Karma
10
10
10
70
NOTE: Common Sneaker does NOT have Socket.
NOTE: Information in the table above may be subject to change during the testing phase with short notice.
Minting Fee
There is a 6% minting fee.
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