# Energy & Energy Cap

### **How to obtain Energy?**&#x20;

Users start with zero Energy, and Energy doesn't automatically renew. However, they can acquire Energy by burning Sneakers. The amount of Energy obtained depends on the Quality of the burned Sneakers.

1. Burn 1 Common Sneaker: 90 Energy
2. Burn 1 Uncommon Sneaker: 270 Energy
3. Burn 1 Rare Sneaker: 720 Energy
4. Burn 1 Epic Sneaker: 1,800 Energy
5. Burn 1 Legendary Sneaker: 4,500 Energy

Energy does NOT expire and can't be traded. It's only deducted when the user consumes it.

_**NOTE: Information in the list above may be subject to change during the testing phase with short notice.**_



### **What is the Daily Energy Cap?**

Users start with zero Daily Energy Cap. The Daily Energy Cap restricts the amount of Energy a user can use in a single day. Users cannot consume Energy beyond this cap until it resets. The Daily Energy Cap will reset 50% every 12 hours.

_**NOTE: When a Guest consumes Energy from the Host in the Haus, it is NOT deducted from the Host's Daily Energy Cap.**_



### **How to increase the Daily Energy Cap?**

As a user burns Sneakers to acquire Energy, the System accumulates the users' Total Energy acquired. As the Total Energy acquired reaches a certain threshold, the Daily Energy Cap increases to the next level. The maximum Energy Cap is 30/30.&#x20;

<table data-header-hidden><thead><tr><th width="256">Total Energy Acquired </th><th>Energy Cap increase</th></tr></thead><tbody><tr><td><strong>Total Energy Acquired</strong></td><td><strong>Energy Cap increase</strong></td></tr><tr><td>90</td><td>0 -> 2</td></tr><tr><td>270</td><td>2 -> 3</td></tr><tr><td>450</td><td>3 -> 4</td></tr><tr><td>720</td><td>4 -> 5</td></tr><tr><td>990</td><td>5 -> 6</td></tr><tr><td>1,260 </td><td>6 -> 7</td></tr><tr><td>1,620</td><td>7 -> 8</td></tr><tr><td>1,980</td><td>8 -> 9</td></tr><tr><td>2,340</td><td>9 -> 10</td></tr><tr><td>2,790</td><td>10 -> 11</td></tr><tr><td>3,240</td><td>11 -> 12</td></tr><tr><td>3,690</td><td>12 -> 13</td></tr><tr><td>4,230</td><td>13 -> 14</td></tr><tr><td>4,770</td><td>14 -> 15</td></tr><tr><td>5,310</td><td>15 -> 16</td></tr><tr><td>5,940</td><td>16 -> 17</td></tr><tr><td>6,660</td><td>17 -> 18</td></tr><tr><td>7,470</td><td>18 -> 19</td></tr><tr><td>8,370</td><td>19 -> 20</td></tr><tr><td>9,450</td><td>20 -> 21</td></tr><tr><td>10,710</td><td>21 -> 22</td></tr><tr><td>12,150</td><td>22 -> 23</td></tr><tr><td>13,770</td><td>23 -> 24</td></tr><tr><td>15,570</td><td>24 -> 25</td></tr><tr><td>19,170</td><td>25 -> 26</td></tr><tr><td>24,570</td><td>26 -> 27</td></tr><tr><td>31,770</td><td>27 -> 28</td></tr><tr><td>40,770</td><td>28 -> 29</td></tr><tr><td>58,770</td><td>29 -> 30</td></tr></tbody></table>

_**NOTE: Information in the table above may be subject to change during the testing phase with short notice.**_



### Overheat

If a Sneaker is used to exceed the user's Daily Energy Cap, the Sneaker will enter into the Overheat status and stop working.
